Smarter People Through Interactive Digital Entertainment Resources

Smarter People through Interactive Digital Entertainment Resources

Nuevo estudio: Jóvenes online

Un estudio publicado por la Fundación MacArthur demuestra la importancia que tiene para el desarrollo de la personalidad de los jóvenes estar conectado online.

Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value. 
 
“It might surprise parents to learn that it is not a waste of time for their teens to hang out online,” said Mizuko Ito, University of California, Irvine researcher and the report’s lead author. “There are myths about kids spending time online – that it is dangerous or making them lazy. But we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.” 
Released here today at the American Anthropological Association’s annual meeting, the study was supported by the John D. and Catherine T. MacArthur Foundation’s $50-million digital media and learning initiative, which is exploring how digital media are changing how young people learn, play, socialize, and participate in civic life. 
The researchers identified two distinctive categories of teen engagement with digital media: friendship-driven and interest-driven. While friendship-driven participation centered on “hanging out” with existing friends, interest-driven participation involved accessing online information and communities that may not be present in the local peer group. Significant findings include –
  • There is a generation gap in how youth and adults view the value of online activity.
    • Adults tend to be in the dark about what youth are doing online, and often view online activity as risky or an unproductive distraction.
    • Youth understand the social value of online activity and are generally highly motivated to participate.
  • Youth are navigating complex social and technical worlds by participating online.
    • Young people are learning basic social and technical skills that they need to fully participate in contemporary society.
    • The social worlds that youth are negotiating have new kinds of dynamics, as online socializing is permanent, public, involves managing elaborate networks of friends and acquaintances, and is always on.
  • Young people are motivated to learn from their peers online.
    • The Internet provides new kinds of public spaces for youth to interact and receive feedback from one another.
    • Young people respect each other’s authority online and are more motivated to learn from each other than from adults.
  • Most youth are not taking full advantage of the learning opportunities of the Internet.
    • Most youth use the Internet socially, but other learning opportunities exist.
    • Youth can connect with people in different locations and of different ages who share their interests, making it possible to pursue interests that might not be popular or valued with their local peer groups.
    • “Geeked-out” learning opportunities are abundant – subjects like astronomy, creative writing, and foreign languages.