Smarter People Through Interactive Digital Entertainment Resources

Smarter People through Interactive Digital Entertainment Resources

Eludamos. La cultura del videojuego

Vol. 2. Num. 1 (2008)

Acceso a texto completo


  • Introduction

Randall James Nichols


  • Innovation NOT Opposition: The Logic of Distinction of Independent Games

Andreas Jahn-Sudmann


  • Introduction to Gender and Games – Moving the field forward

Emma Westecott

  • Theorizing gender and digital gameplay: Oversights, accidents and surprises

Jennifer Jenson, Suzanne de Castell

  • Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games

Esther MacCallum-Stewart

  • The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market

Gareth Schott, Siobhan Thomas


  • Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens

Nis Bojin

  • Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country

Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes

  • Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

Fares Kayali, Peter Purgathofer

  • Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs

Beth A. Dillon


  • Genetically Enhanced Possibility Spaces

Doris C. Rusch

  • Bioshock: A Critical Historical Perspective

Matthew Jason Weise

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