Smarter People Through Interactive Digital Entertainment Resources

Smarter People through Interactive Digital Entertainment Resources

Eludamos. La cultura del videojuego






Vol. 2. Num. 1 (2008)

Acceso a texto completo


Introduction

  • Introduction

Randall James Nichols

Positions

  • Innovation NOT Opposition: The Logic of Distinction of Independent Games

Andreas Jahn-Sudmann

Perspectives

  • Introduction to Gender and Games – Moving the field forward

Emma Westecott

  • Theorizing gender and digital gameplay: Oversights, accidents and surprises

Jennifer Jenson, Suzanne de Castell

  • Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games

Esther MacCallum-Stewart

  • The Impact of Nintendo's "For Men" Advertising Campaign on a Potential Female Market

Gareth Schott, Siobhan Thomas

Articles

  • Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens

Nis Bojin

  • Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country

Lyn Henderson, Yoram Eshet-Alkalai, Joel Klemes

  • Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

Fares Kayali, Peter Purgathofer

  • Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs

Beth A. Dillon

Reviews

  • Genetically Enhanced Possibility Spaces

Doris C. Rusch

  • Bioshock: A Critical Historical Perspective

Matthew Jason Weise